Fandom

Ninjago Wiki

LEGO Battles: Ninjago

1,526pages on
this wiki
Add New Page
Talk0 Share
LEGO Battles: Ninjago
LEGObattlesninjago
Information
Platform Nintendo DS
Price $29.99
Release Date April 12th, 2011
Developer Hellbent Games
Traveller's Tales

LEGO Battles: Ninjago is the first Ninjago video game to be released, available on the Nintendo DS system. It takes place within the four pilot episodes, from "Way of the Ninja" to "Weapons of Destiny."

LEGO.com Description

Become a master of Spinjitzu!

Build your army, battle your enemies and become a master of Spinjitzu as you recover powerful ninja weapons and restore the world's harmony in LEGO® Battles: Ninjago! Deploy Hero troops through exciting missions and adventures to defeat the sinister Skullkin forces, play as the bad guys and face-off against ninjas of Spinjitzu, or challenge a friend in thrilling multiplayer battles to see whose army ranks supreme.

  • Master the ninja's skill of Spinjitzu and use powerful weapons to overcome adversaries
  • Customize Hero units and use upgrades to unleash special attacks
  • Play separate Spinjitzu Hero and Skeleton Villain campaigns
  • Unlock Hidden Heroes from favorite LEGO toy lines in Free Play Mode
  • Five all-new Multiplayer challenges plus three favorites from the original LEGO Battles video game

Plot

Ninja Path

Fearing for the future of the world, Sensei Wu foresees the return of an old adversary. In preparation for such event, he has chosen to train four young warriors in the ancient art of Spinjitzu. After finishing the initial training for Kai, the Ninja head out in search of the Scythe of Quakes.

Inside the Caves of Despair, the four Ninja must light torches to navigate through the darkness. They find the Scythe deep within the cave, Cole jumping up and snatching it from where it hung from the ceiling, though with an incoming earthquake, they all narrowly flee.

Later, the Ninja travel to the Frozen Wasteland, where Zane discovers the Shurikens of Ice. Careful of traps, Zane prepares to swap the golden weapon with a regular shuriken, though his plan fails and the Ice Dragon awakens regardless. The dragon is quick to freeze the white Ninja, his comrades grabbing him and escaping the Ice Fortress.

The Ninja decide to search the mountains for an entrance to the Floating Ruins, eventually finding a chain extending to the location. In the Floating Ruins, the four Ninja climb up the tall chain and reach the top. They slowly walk onward, only for Kai to slip and fall off of the floating platform - though Cole catches him right in the nick of time. They continue their search for the Nunchucks of Lightning, unveiling it by placing electrical rods atop four specifically placed pads.

After Kai follows the figure of Nya to the Fire Temple, the Ninja sleep in the Forest of Tranquility. During their slumber, the Skulkin ambush their campsite, leaving Zane to defend Cole and Jay while they remain unconscious. Jay wakes up and, after seeing Zane fending off a hoard of Skulkin, concludes that they must be after the Golden Weapons. Cole wakes up to the raid, Zane informing him of the situation as he springs into battle. However, despite their efforts, Samukai joins the fray and snatches their weapons.

Inside the Fire Temple, Kai discovers that Nya was Lord Garmadon in disguise and is forced to remove the Sword of Fire from its pedestal to save her. After he rescues his sister, they are faced with an onslaught of Shadows summoned by Lord Garmadon. Sensei Wu comes to their aid, but the shadows defeat Kai and Lord Garmadon obtains the Sword of Fire. Quickly, Sensei Wu uses his shadow to knock the Sword out of Lord Garmadon's hands, Sensei Wu grabbing the Sword of Fire himself.

Afterwards, they are forced to escape the Temple when the Fire Dragon awakens, though they cannot find the exit. The rest of the Ninja find Kai, grouping together and defending themselves from the Fire Dragon.

Once the Fire Dragon has been defeated, the Ninja discuss how they need to find Sensei Wu and recover their weapons. Seeing a portal, they all rush through it and arrive in the Skulkin's mining base, finding a map that opens another portal. They appear in the Frozen Wasteland, where an Ice Monster steals the map before fleeing. The Ninja are quick on its trail, obtaining the map and finding a portal once more. Arriving in the Monster's base, they fight off a hoard of Monsters until they discover the map and open the portal again.

Finally arriving in the Underworld, the Ninja decide to hold Krazi captive in order to find Lord Garmadon's Dark Fortress. However, Krazi leads them into several traps on the way, though they arrive at the location regardless. Seeing that the Ninja survived his traps, Krazi rushes off announcing the presence of the intruders. After defeating a large army of Skulkin, they infiltrate the Fortress and face Lord Garmadon.

As Lord Garmadon and Sensei Wu spring into battle, Samukai jumps in the middle of it and fights Sensei Wu instead. The Skulkin General easily knocks the Sword of Fire out of Sensei Wu's hands, taking it for himself and defying Lord Garmadon's orders. However, due to the power of the four weapons, Samukai falls apart and creates a vortex where he previously was. Lord Garmadon escapes through the portal, leaving behind the four Golden Weapons and allowing the Ninja to obtain them.

Skulkin Path

In the Underworld, Lord Garmadon has chosen a large group of Skulkin to retrieve the four Golden Weapons of Spinjitzu. Samukai takes immediate action and commands his army to take a large portion of land from a horde of monsters, claiming the island to be their new camp.

Next, Samukai, Chopov, and Frakjaw stray away from their camp in order to find a portal to the Forest of Tranquility; however, upon finding said portal, they discover that it has become inactive. Each of them grab floating metal scraps and put them together to assemble a tall pillar. Realizing that the pillar must have some sort of connection to the portal, they assemble two more, which causes the portal to start glowing.

Having arrived at Ignacia, Samukai orders his comrades to look for the map while he distracts Sensei Wu. As the Skulkin rampage through the small village, they finally come across Four Weapons Blacksmith where they discover the map. Through all the chaos, Samukai snatches Nya before escaping from the incoming villagers.

Due to the incompetence of Kruncha and Nuckal, Nya manages to slip away from their grasp and darts into a cave. Samukai tells Kruncha and Nuckal to go fetch her immediately, but each time they get close to her, Nya makes another run for it. While the two Skulkin Generals are bickering during their fruitless endeavor, Samukai swoops in and captures Nya himself.

Having Nya back in their possession, Samukai attempts to get answers about the Golden Weapon locations out of the tied up girl. She refuses to talk, and when Samukai gets too close for comfort, she headbutts him away. Nuckal and Kruncha try to persuade her with weak threats, but she still won't comply to their demands.

Samukai then leads a party of Skulkin to search the forest for the Caves of Despair. On their way, they find that a path leading to the caverns is blocked. They quickly take more metal scraps scattered throughout the forest and use them to build shrines, which clears the path for them to enter. Shortly after, they begin excavating the caves in search of the Scythe of Quakes - but during the excavation, they reach many obstacles that require strategic placement of units atop panels on the floor. Due to the setback, they discover that the Ninja have already taken the Scythe, and must defeat the enraged Earth Dragon.

The group of Skulkin begin to feel rushed and try to find a portal to the Frozen Wasteland as quickly as possible. They tear through the thick forest and, while finding other portals that have become inactive, find a working one and run through it. After arriving in the Frozen Wasteland, they discover that the Ninja have beat them to the Shurikens of Ice as well, having to fend off a horde of monsters the Ninja left behind.

After surviving the cold of the Frozen Wasteland, they then move onto searching for the Floating Ruins. They battle their way through the forest toward the long chain, but when the Skulkin begin climbing it, they notice Jay flying off with the Nunchucks already. Not knowing how to get off the Floating Ruins themselves, they look for an old Skulkin inventor to assist them, only finding them after being continuously ambushed by monsters.

Back in the Underworld, Lord Garmadon has set up a trap for Kai that is ready to be sprung. Some of the Skulkin are ordered to lure the red Ninja into the trap when the time is right by stepping over panels to remove certain blockades in his way. After steering him in the right direction successfully, Kai rescues his sister and is forced to fight a group of Shadows. Sensei Wu comes to Kai's aid, but sees that the only way to stop the chaos is to travel to the Underworld to face Lord Garmadon himself.

Another group of Skulkin has ambushed the Ninja's camp in the Forest of Tranquility, but the Ninja escapes their grasp. Samukai then orders his troops to retrieve the Scythe, Shuriken, and Nunchucks at all costs. Although the Ninja have tricks up their sleeves, the Skulkin manage to snatch their Golden Weapons away without many problems.

With the Sword of Fire in Sensei Wu's possession, Lord Garmadon orders Samukai to dual his brother for him. Right as Samukai is about to lose, Lord Garmadon shoots a small sphere of energy at Sensei Wu, which throws him off and gives Samukai the upper hand. Samukai defeats Sensei Wu, and when Lord Garmadon tells Samukai to hand over the Golden Weapons, the Skulkin General refuses. However, due to the power of all four Golden Weapons at once, Samukai disintegrates which creates a portal, and Lord Garmadon escapes the Underworld.

Gameplay

The player selects and moves their units over a battlefield in order to perform certain tasks (such as defeat a set amount of enemies). The player can upgrade their units depending on the amount of Yellow Bricks one has gathered and the point of the game the player is at. Each unit has two unique attacks upon upgrading, though in the unit's default stage, only has one basic attack. The player's units can be defeated in battle, but can be summoned again by building and using a Barracks.

Outside of battle, the player starts off in the main lobby: the Monastery of Spinjitzu. The inside of the Monastery branches off into multiple different doors and buildings, consisting of the Story Mode door, the Battle Mode door, the LEGO Shop, the Conquests building, and the Options desk.

Yellow Bricks

Yellow Bricks appear in piles in each level. The purpose of these are to harvest them with your Builders and use them to create buildings or units.

LEGO Studs

LEGO Studs are what players use as currency, used primarily to buy characters, concept art, and maps in the LEGO Shop. Players can obtain LEGO Studs by destroying monsters and miscellaneous objects, or by picking them up off the floor.

Booster Packs

Booster Packs are purple LEGO Studs, usually either found in hidden locations on the floor, or appear after a significant monster has been defeated.

True Ninja

True Ninja status is a rank system that players can achieve on every mission. To accomplish True Ninja status, a player must obtain the required amount of LEGO Studs for that particular mission.

Minikits

Minikits are gold statues that are hidden in many levels. The purpose of these objects are to collect them in order to unlock new buyable characters in the LEGO Shop.

Red Bricks

Red Bricks are special objects that are hidden in certain levels. Upon obtaining, Red Bricks can be activated by pressing start and enabling them in the "Red Bricks" section of the menu screen. The following is a list of obtainable Red Bricks:

  1. Super Explosions
  2. Regenerating Health
  3. Fast Harvesting
  4. Long Range Magic
  5. More Booster Packs
  6. Fast Magic
  7. Fast Building
  8. Show Minikit
  9. Fast Mining
  10. Show Enemies
  11. Double LEGO Bricks
  12. Research All Upgrades
  13. Longer Lasting Magic
  14. Show Red Bricks
  15. Reveal Map
  16. One Hit Kill

Conquests

Conquests are achievements that are unlocked by specific actions. Whenever a Conquest is complete, a gold character statue appears inside the Monastery of Spinjitzu. The following Conquests and their requirements are as follows:

  • Jay Conquest: Build 300 Heroes.
  • Zane Conquest: Build 100 Builders.
  • Cole Conquest: Defeat 1,000 Enemy Units.
  • Kai Conquest: Destroy 250 Enemy Buildings.
  • Nya Conquest: Build 100 Towers.
  • Builder Conquest: Cast 200 Spells.
  • King Conquest: Heal 20,000 Points.
  • Alien Commander Conquest: Collect 300,000 LEGO Bricks.
  • Sensei Wu Conquest: Collect all Minikits.
  • Samukai Conquest: Collect all Red Bricks.
  • Biff Conquest: Unlock all 23 of the Hidden Heroes.
  • Wizard Conquest: Collect 50,000 LEGO Studs.
  • Brickbeard Conquest: Purchase all Concept Art.
  • Frakjaw Conquest: Collect 200 Booster Packs.
  • Broadside Conquest: Gain a Conquest Rank of 20.
  • Ninja Conquest: Complete Ninjago Story Mode.
  • Garmadon Conquest: Complete Skeleton Story Mode.
  • Samurai Conquest: Achieve True Ninja for all Maps.
  • Chopov Conquest: Win 50 Battle Mode Games.
  • Krazi Conquest: Win 5 King of the Hill Games.
  • Kruncha Conquest: Win 5 Capture the Flag Games.
  • Wyplash Conquest: Win 5 Brick Race Games.
  • Nuckal Conquest: Win 5 Annihilation Games.
  • Bonezai Conquest: Get Silver Rating on 5 Survival Maps.

Buildings

Buildings are a key element in Story Mode and Battle Mode. Only Builder units may build them, costing a certain amount of Yellow Bricks each.

  • Keep: The main structure to the player's base in battle, these allow players to create Builders and research unit upgrades. Keeps cost 1,000 Yellow Bricks to summon.
  • Barracks: These buildings enable players to build units. Barracks cost 375 Yellow Bricks to summon, whereas the price for units vary.
  • Tower: A defensive building that attacks any approaching enemies, these can be upgraded into the four primary elements (Fire, Lightning, Earth, and Ice). Towers cost 250 Yellow Bricks to summon.
  • Brick Bank: Despite the ability for Builders to store Yellow Bricks inside a Keep, these structures are solely used for collecting Yellow Bricks, and the player will receive extra Yellow Bricks if a Brick Bank is used. Brick Banks cost 200 Yellow Bricks to summon.
  • Mine: These can only be built on top of glowing cracks in the floor, enabling a steady supply of Yellow Bricks without harvesting them. Mines cost 500 Yellow Bricks to summon.

Battle Mode

Battle Mode is an optional battle course that can be played single player or multiplayer. The player can choose to play:

  • Annihilation: Players win by eliminating all of the opponent's units and buildings.
  • Capture the Flag: Players attempt to capture their opponent's flag to score points while defending their own. The first player to reach the set points total wins.
  • King of the Hill: Players battle for control of the centrally marked 'Hill'. Score points for keeping the hill in your control. The first player to reach the set points total wins.
  • Brick Race: Players command their Builders to harvest as many Yellow Bricks as possible. The first player to reach the set points total wins.
  • Goliath: The player attempts to defeat a strong Goliath monster. Defeat the Goliath to win.
  • Survival: The player protects a base against increasingly difficult waves of computer-controlled enemies for thirty minutes.

Training Room

The player can optionally participate in four training sessions to get themselves used to the basics of the gameplay.

Ninja Units

Sensei Wu

Sensei Wu is a melee unit. In his default stage, he wears his normal white kimono; in his first upgrade, he gains the Sword of Fire; and in his second upgrade, he wears his black kimono.

Attacks

Default: Spinjitzu
Upgrade 1: Spinjitzu Target Attack, Fiery Touch
Upgrade 2: Spinjitzu Helping Hand, Army Heal

Kai

Kai is a melee unit. In his default stage, he wears his blacksmith uniform; in his first upgrade, he wears his standard ninja suit; and in his second upgrade, he wears his DX ninja suit and possesses the Sword of Fire.

Attacks

Default: Basic melee attacks
Upgrade 1: Spinjitzu Fire Ring, Flash Bang
Upgrade 2: Spinjitzu Brush Fire, Speed Buff

Jay

Jay is a melee unit. In his default stage, he wears his inventing clothes; in his first upgrade, he wears his standard ninja suit; and in his second upgrade, he wears his DX ninja suit and wields the Nunchucks of Lightning.

Attacks

Default: Basic melee attacks
Upgrade 1: Spinjitzu Chain Lightning, Speed Buff
Upgrade 2: Spinjitzu Electroshock, Lightning Bolt

Cole

Cole is a melee unit. In his default stage, he wears his climbing outfit; in his first upgrade, he wears his standard ninja suit; and in his second upgrade, he wears his DX ninja suit and uses the Scythe of Quakes.

Attacks

Default: Basic melee attacks
Upgrade 1: Spinjitzu Earthquake, Stone Skin
Upgrade 2: Spinjitzu Dust Storm, Rally Cry

Zane

Zane is a ranged unit. In his default stage, he wears his diving suit; in his first upgrade, he wears his standard ninja suit; and in his second upgrade, he wears his DX ninja suit while using the Shurikens of Ice.

Attacks

Default: Basic melee attacks
Upgrade 1: Spinjitzu Blizzard, Triple Shot
Upgrade 2: Spinjitzu Deep Freeze, Magic Steal

Nya

Nya is a melee unit. In her default stage, she wears a white dress; in her first upgrade, she wears her standard red dress; and in her second upgrade, she wears a white scrub suit.

Attacks

Default: Basic melee attacks
Upgrade 1: Cluster Bomb, Rally Cry
Upgrade 2: Magic Steal, Group Heal

Samurai

The Samurai is a melee unit in his first upgrade, and a ranged unit in his second. In his default stage, he wears basic samurai armor; in his first upgrade, he rides atop a horse; and in his second upgrade, he wears upgraded armor and leads two archer units.

Attacks

Default: Basic melee attacks
Upgrade 1: Speed Buff, Ravage
Upgrade 2: Arrow Volley, Dead Eye

Builders

Builders are primarily used for building facilities, only capable of basic melee attacks. They harvest Yellow Bricks and can build a Keep, a Barracks, a Tower, a Brick Bank, and a Mine.

Skulkin Units

Samukai

Samukai is a melee unit. In his default stage, he wears his standard attire without any weapons; in his first upgrade, he gains four daggers; and in his second upgrade, he leads two Bonezai units.

Attacks

Default: Basic melee attacks
Upgrade 1: Roar, Stone Skin
Upgrade 2: Army Heal, Ravage

Wyplash

Wyplash is a ranged unit. In his default stage, he wears his standard attire without any weapons; in his first upgrade, he gains armor; and in his second upgrade, he leads two Bonezai units wielding crossbows.

Attacks

Default: Basic melee attacks
Upgrade 1: Flash Bang, Magic Steal
Upgrade 2: Triple Shot, Arrow Volley

Kruncha

Kruncha is a melee unit. In his default stage, he wears his standard attire without any weapons; in his first upgrade, he gains armor and wields his Golden Hatchet Twins; and in his second upgrade, he leads two Bonezai units.

Attacks

Default: Basic melee attacks
Upgrade 1: Stone Skin, Scorpion Swarm
Upgrade 2: Meteor Shower, Triple Attack

Nuckal

Nuckal is a melee unit. In his default stage, he wears his standard attire without any weapons; in his first upgrade, he gains armor and wields a Golden Double-Bladed Bone Axe; and in his second upgrade, he leads two Bonezai units.

Attacks

Default: Basic melee attacks
Upgrade 1: Speed Buff, Flash Bang
Upgrade 2: Quicksand, Lightning Bolt

Chopov

Chopov is a melee unit in his first upgrade, and a ranged unit in his second. In his default stage, he wears his standard attire (excluding his hat) with a Silver Bone; in his first upgrade, he gains his military helmet and wields a Golden Dark Blade; and in his second upgrade, he rides atop a Skull Motorbike.

Attacks

Default: Basic melee attacks
Upgrade 1: Triple Attack, Stone Skin
Upgrade 2: Grenade, Speed Buff

Frakjaw

Frakjaw is a ranged unit. In his default stage, he wears his standard attire (excluding his hat) with a Nin-Jô; in his first upgrade, he gains armor and his straw hat; and in his second upgrade, he rides atop a Turbo Shredder.

Attacks

Default: Basic melee attacks
Upgrade 1: Magic Steal, Group Heal
Upgrade 2: Flash Bang, Fiery Touch

Krazi

Krazi is a melee unit. In his default stage, he wears his standard attire (excluding his hat) with a Silver Bone; in his first upgrade, he gains armor and his jester hat while wielding a Golden Bone; and in his second upgrade, he leads two Bonezai units.

Attacks

Default: Basic melee attacks
Upgrade 1: Balloon Animal Attack, Rally Cry
Upgrade 2: Speed Buff, Cluster Bomb

Bonezai

Bonezai is a builder unit and is primarily used for building facilities, only capable of basic melee attacks. He can harvest Yellow Bricks and can build a Keep, a Barracks, a Tower, a Brick Bank, and a Mine.

Garmadon

Garmadon is a melee unit in his first upgrade, and a ranged unit in his second. In his default stage, he wears his standard outfit without any weapons; in his first upgrade, he leads two Shadow units; and in his second upgrade, he replaces his Shadows with a whirling aura around his body.

Attacks

Default: Basic melee attacks
Upgrade 1: Magic Steal, Projectile Attack
Upgrade 2: Rally Cry, Lightning Bolt

Miscellaneous Units

Alien Commander

The Alien Commander is a ranged unit. In his default stage, he wears nothing but space armor; in his first upgrade, his legs are replaced with spider-like appendages; and in his second upgrade, his normal legs return and he wears a black full-body suit.

Attacks

Default: Basic ranged attacks
Upgrade 1: Group Heal, Space Laser
Upgrade 2: Ravage, Meteor Shower

Biff

Biff is a ranged unit. In his default stage, he wears a helmet and basic armor while wielding a laser sword; in his first upgrade, his helmet is removed and he rides inside a large mech; and in his second upgrade, he returns to his former helmet and armor while wielding a laser gun.

Attacks

Default: Basic melee attacks
Upgrade 1: Boulder Toss, Rally Cry
Upgrade 2: Cluster Bomb, Stone Skin

Brickbeard

Brickbeard is a ranged unit. In his default stage, he wears a standard pirate outfit while wielding a Silver Sword with a parrot; in his first upgrade, he gains a cannon; and in his second upgrade, he loses the canon and leads two pirate units.

Attacks

Default: Basic melee attacks
Upgrade 1: Artillery, Speed Buff
Upgrade 2: Grenade, Ravage

Broadside

Broadside is a ranged unit. In his default stage, he wears a basic captain's outfit; in his first upgrade, he rides atop a horse; and in his second upgrade, he leads two guard units.

Attacks

Default: Basic ranged attacks
Upgrade 1: Stone Skin, Artillery
Upgrade 2: Dead Eye, Crab Swarm

King

The King is a melee unit. In his default stage, he wears typical knight armor with a cape, shield, sword, and crown; in his first upgrade, he rides atop a white horse; and in his second upgrade, he loses the shield and horse, gaining a golden sword instead.

Attacks

Default: Basic melee attacks
Upgrade 1: Roar, Rally Cry
Upgrade 2: Ravage, Group Heal

Lance Spears

Lance Spears is a melee unit in his first upgrade, and a ranged unit in his second. In his default stage, he wears a basic dive suit while wielding a Spear; in his first upgrade, he wears an improved, more bulky dive suit; and in his second upgrade, he wears a slimmer, more efficient dive suit.

Attacks

Default: Basic melee attacks
Upgrade 1: Boulder Toss, Stone Skin
Upgrade 2: Speed Buff, Crab Swarm

Officer

The Officer is a ranged unit. In his default stage, he wears a standard police uniform with shades and a nightstick; in his first upgrade, his police uniform is replaced with a blue-and-green agent outfit (turning him into Agent Chase, a minifigure from another theme); and in his second upgrade, he rides inside a police car.

Attacks

Default: Basic melee attacks
Upgrade 1: Triple Shot, Dead Eye
Upgrade 2: Flash Bang, Speed Buff

Pharaoh

The Pharaoh is a melee unit. In his default stage, he wears standard pharaoh clothes and an ancient staff; in his first upgrade, he transforms into Anubis and wields a silver saif with a scarab shield; and in his second upgrade, he reverts back to his pharaoh clothes and leads two mummy units.

Attacks

Default: Basic melee attacks
Upgrade 1: Fire Works, Lightning Bolt
Upgrade 2: Scorpion Swarm, Speed Buff

Rex

Rex is a melee unit in his first upgrade, and a ranged unit in his second. In his default stage, he wears basic clothing with a blue helmet and a Chainsaw; in his first upgrade, he rides inside a large mech; and in his second upgrade, he loses the mech, wears a silver uniform and holds Badaboom Dynamite.

Attacks

Default: Basic melee attacks
Upgrade 1: Quicksand, Meteor Shower
Upgrade 2: Grenade, Flash Bang

Spaceman

The Spaceman is a ranged unit. In his default stage, he wears basic space gear; in his first upgrade, he leads two other Spaceman units; and in his second upgrade, he rides inside a space ship.

Attacks

Default: Basic ranged attacks
Upgrade 1: Group Heal, Triple Shot
Upgrade 2: Magic Steal, Space Laser

Spartan

The Spartan is a melee unit. In his default stage, he wears standard spartan attire while wielding a spear; in his first upgrade, he gains a shield; and in his second upgrade, he leads two Spartan units.

Attacks

Default: Basic melee attacks
Upgrade 1: Roar, Triple Attack
Upgrade 2: Ravage, Scorpion Swarm

Wizard

The Wizard is a melee unit. In his default stage, he wears typical wizard clothes while wielding a Thunder Bolt; in his first upgrade, he transforms into a giant troll; and in his second upgrade, he reverts back into his wizard attire and floats.

Attacks

Default: Basic melee attacks
Upgrade 1: Roar, Boulder Toss
Upgrade 2: Lightning Bolt, Magic Steal

Wrestler

The Wrestler is a melee unit. In his default stage, he wears a poncho with a sombrero and maracas (making him Maraca Man, a minifigure from another theme); in his first upgrade, he wears a standard wrestling suit; and in his second upgrade, he gains another Wrestler unit by his side.

Attacks

Default: Basic ranged attacks
Upgrade 1: Fire Works, Stone Skin
Upgrade 2: Rally Cry, Group Heal

Zombie

The Zombie is a melee unit. In his default stage, he wears a torn up business suit; in his first upgrade, he leads two other Zombie units; and in his second upgrade, he loses his two extra units and glows.

Attacks

Default: Basic melee attacks
Upgrade 1: Stone Skin, Roar
Upgrade 2: Projectile Attack, Rally Cry

Santa Claus

Santa Claus is a ranged unit. In his default stage, he wears a basic Santa outfit; in his first upgrade, he rides atop a horse; and in his second upgrade, he loses the horse and gains two elf units.

Attacks

Default: Basic ranged attacks
Upgrade 1: Magic Steal, Army Heal
Upgrade 2: Fire Works, Balloon Animal Attack

Trivia

  • The "Reveal Map" Red Brick renders the "Show Red Bricks" Red Brick useless if both are used at the same time.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.